Most Innovative Game of The Year?
Via Kotaku comes this little piece of… terribly depressing news. Seems the good folks plebians at Edge, the online magazine, have bestowed their “Edge Award For Interactive Innovation” this year, and not to, let’s say, actual innovative games such as Portal or Rock Band, which were in the running, but to Halo f’ing 3. That’s right, the multiplayer game with a single player stappled on as more of an afterthought wins for “innovation.”
Edge’s reason? The online portion of the game. Apparently, all you have to do to be truly innovative in the games industry is to expand on what you’ve already done.
As a proponent of the “games as art school” of thought, this is a slap to the face to every single game company who felt like trying something new, something different with the tools they were provided with, instead the award for innovation goes to the company who plastered what’d they’d done before - admittedly, rather well, but still - over a shiny new face.
Halo 3 and its ilk have a place in the game world, of course - but they’re the summer blockbusters. They’re the ones that don’t get a look in at the award shows because, while everyone enjoys them, they’re not fare worthy of awards beyond “best explosion.”
The longer we do this, give awards such as this to games which monkey what has come before with slightly more successful results, the less movement forward we’ll have, the less likely we’ll see games like “Braid” and “Pixel Junk Eden” being made. You know, games with actual artistic merit.
5 Responses to “Most Innovative Game of The Year?”
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August 12th, 2008 at 4:13 pm
Yeah.. there’s nothing innovative about Halo 3. It really doesn’t deserve an award like that.
Not that I was awe struck by Braid either. :p
August 21st, 2008 at 4:38 pm
The file sharing system in Halo 3 isn’t so much an innovation in my opinion. Halo 3 didn’t introduce the concept of file sharing to the world, credit for that probably goes to Napster (unless they got the idea someplace else) over a decade ago. All Bungie did was introduce it into the menu of Halo 3. And since the menu isn’t part of the gameplay itself, it shouldn’t be a consideration when voting on best innovative GAME. We can’t award a game the title of best in innovation because of it’s box art can we? It came packaged with the game but it’s got nothing to do with how it’s played. If you could send BULLETS through the file share, DIRECTLY into the opposing team’s FACES then you could say it had something innovative to contribute to gaming. But you can’t, you send pictures, and replays and custom game modes, not the first time we’ve seen a game with features like those. True not ever game does that, but just because Halo 3 does it doesn’t mean it’s innovative.
The matchmaking isn’t innovative, Halo 2 had matchmaking so it’s not new. It is improved over the earlier system, but polish as you guys have pointed out is not innovation. If you comb over every single feature Halo 3 has you can’t help but see that none of it is really new or unique, it’s not the first time we’ve seen these features. It is just the first time we’ve seen them in a Halo game.
So it’s not innovative, but it is nicely polished and well presented and very popular. The developers worked hard on it and they deserve respect for that. However, a lot of other developers worked just as hard, if not harder, on other games that actually do contain new and unique elements that should have earned them the award for best innovative game.
August 22nd, 2008 at 3:07 pm
And Scott summed up the whole debate.
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